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move.ts
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47 | import {ChatInputCommandInteraction} from 'discord.js';
import {inject, injectable} from 'inversify';
import {TYPES} from '../types.js';
import PlayerManager from '../managers/player.js';
import Command from './index.js';
import {SlashCommandBuilder} from '@discordjs/builders';
@injectable()
export default class implements Command {
public readonly slashCommand = new SlashCommandBuilder()
.setName('move')
.setDescription('move songs within the queue')
.addIntegerOption(option =>
option.setName('from')
.setDescription('position of the song to move')
.setRequired(true),
)
.addIntegerOption(option =>
option.setName('to')
.setDescription('position to move the song to')
.setRequired(true));
private readonly playerManager: PlayerManager;
constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
this.playerManager = playerManager;
}
public async execute(interaction: ChatInputCommandInteraction): Promise<void> {
const player = this.playerManager.get(interaction.guild!.id);
const from = interaction.options.getInteger('from') ?? 1;
const to = interaction.options.getInteger('to') ?? 1;
if (from < 1) {
throw new Error('position must be at least 1');
}
if (to < 1) {
throw new Error('position must be at least 1');
}
const {title} = player.move(from, to);
await interaction.reply('moved **' + title + '** to position **' + String(to) + '**');
}
}
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